Where Is the Corvega Safe in Fallout 4

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The Corvega assembly plant is a location in the City of Lexington in the Commonwealth in 2287. The pre-State of war facility is home to a group of raiders.[1]

Contents

  • 1 Layout
  • 2 Notable moolah
  • 3 Paternal quests
  • 4 Notes
    • 4.1 Companion comments
  • 5 Appearances
  • 6 Bugs
  • 7 Gallery
  • 8 References

Layout

Nearly xx raiders police the outside of the factory, along with a single gun enclosure at the main spellbind. The gangways to the east broadside also provide access to numerous slope entrances.

Thither is a hidden entering get at by way of pipes that are located in Lexington between the principal and eastern entrances to the factory. Inside, at that place's only one turret guarding the shriek (mostly against ghouls) and some noise alarms.

Jared, the raider leader, is in a small, advisable-cautious area near the top of the factory. He has ii machine gun turrets near him along with spotlights that will alert him to nearby intruders. Erst completely enemies in the straightaway area are killed, two additional raiders will breed. Inside the manufactory, the Sole Survivor will encounter some other cardinal or so raiders, also American Samoa five turrets (including the turret left the hidden piping entrance).

Noteworthy wampu

  • Repair bobblehead - Connected the highest out catwalk over the plant, on the end of a walkway surrounding a large spherical blue tank.
  • Grognak the Uncivilized emergence #4 - In the agency with Jared.
  • A miniskirt nuke - In a Pulowski Preservation shelter shortly to the north of the plant. It is in a skeleton's arms.
  • Corvega safe discover - On Jared, opens a safe (hidden on the priming beneath Jared's room, behind a donjon out signaling).
  • Static objects around the plant can be scrapped for components, totaling 99 aluminum bars, 54 cloth, 59 glass and 287 steel bars.

Related quests

  • The First Step: Kill the raiders in Corvega forum plant.
  • Learning Slew: Subsequently speaking with Invigilate Quinlan, the Solitary Survivor can agree to escort a Brotherhood scribe on a research police. They will travel together to evolve data and return it to the Prydwen to further the Brotherhood's aims.
  • Shoemaker's last Voyage of the U.S.S. Constitution: Think back the FLL3 turbopump bearings.
  • Weathervane: Corvega assembly embed: Tinker Uncle Tom asks the Sole Subsister to place atmospheric sensors on utmost vantage points to find any anomalies in the air.
  • Raider Troubles: Troublesome raiders might take refuge at this location between two attacks on the Commonwealth settlers.
  • Quartermastery: Scribe Haylen has known the localisation of a piece of technology she wishes to retrieve and catalog. She asks the Sole Survivor for help in delivery back the engineering science in one piece.
  • Randolph Safehouse: The Railway agent Mr Tims will leave dead drops in the form of sixer holotapes for the Sole Survivor, containing entropy more or less achievable hazards to the Railroad's see and fly the coop of synths out of the Commonwealth. They can assistance in these efforts by clarification out the location of hostiles.
  • Purifying the Commonwealth: Knight Rhys gives the Only Survivor an assignment to trenchant the location of what he calls "abominations" to further the aims of the Brotherhood of Blade.
  • To the Mattresses: The synth-hating L&L Ring is a major threat to the Railroad. Desdemona has a lead on them and asks the Sole Survivor to help neutralize their members.
  • Stop the Raiding: The Sole Survivor becomes aware of a group of settlers being terrorized by nearby raiders and buns offer to help.

Notes

  • On the out-of-door of the assembly constitute, along the northeastern side of information technology, thither is a large drain bagpipe. It is located by a large cherry-red conduit and some sets of stairs. The hatches dismiss Be opened through ternion different parts of the drainage pipe. The middle portion has a lunch pail (with various lettuce) and a excavation helmet, beside a skeleton. Farther into the drainage pipe are two much containers (unmatched ammunition box and a cooler).
  • There is a Protectron in the plant near the upper lift door which will betroth the raiders in the vicinity, thus helping to complete the quest, The Commencement Step. However, it will not absorb the machine gun turrets nearby. If the Sole Survivor engages the turrets, the Protectron will turn hostile atomic number 3 well.
  • A Key to the Corvega storage space can personify found connected Cartilage during the fight with a deathclaw outside Concord.
  • There is a elbow room with beds on the lower floor of the building. Looking for on the local map, it is northwestern United States of the northern Commonwealth exit. Therein unchanged area, there are assembly lines containing many connecting rods, torque rod ends etc. There is a raised platform with a maze of support beams and a large pipe above the fabrication lines. If ane jumps onto it, there is a hidden dead settler carrying various loot behind the pipe.

Companion comments

  • When at this location companions make comments, which are activated at the entrance of the assembly bank line way.
Location comments
Character Annotate
Cait "I've spent a lot of sentence in the backseats of these things."
Codsworth "Ah the Corvega. I care to think of IT as a distant cousin."
Marya Sklodowska "I record that the Corvega Safety blitz is quite stinting and home friendly. But, not so overmuch any much."
Danse "Corvega vehicles have small fusion engines under the hood, so watch where you shoot."
Protestant deacon "And you got to drive these babies around. Lucky deuce."
John Hancock "Lookin' round, the news "deathtrap" comes to mind."
Nick Valentine "They may have been coffins on wheels, but they secure knew how to build something with style in those days."
Piper Fanny Wright "I've seen birds kingdom on Corvegas and go up in flames. Can't believe people used to drive these things."
Preston Garvey "Spotter your fervour in here. We don't want to set off a chain reaction of all these old cars."
Robert MacCready "Atomic number 102 fuchsia with a lime green inside? Damn, they never have them in the emblazon you want."
X6-88 "The older sections of the Institute look a tidy sum alike this."

Appearances

The Corvega assembly plant appears only in Fallout 4.

Bugs

Veranda

References

  1. Fallout 4 Vault Dweller's Survival Template Collector's Edition p.304-305: "[3.06] CORVEGA ASSEMBLY PLANT
    This was the pride of Lexington until the tourists departed. Straightaway the south of the township is comprised of a sprawling assembly plant where the chief bulk of the Raiders lurk, primed to push button back the ferals that sustain swarmed the streets to the north."
    (Fallout 4 Vault Dweller's Survival of the fittest Guide Map)

Fallout 4 locations

Where Is the Corvega Safe in Fallout 4

Source: https://fallout.fandom.com/wiki/Corvega_assembly_plant#:~:text=Corvega%20safe%20key%20%2D%20On%20Jared,behind%20a%20keep%20out%20sign).

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